Pathfinder tyrants grasp player guide pdf download






















Get A Copy. More Details Original Title. Tyrant's Grasp , Pathfinder Adventure Path. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Pathfinder Adventure Path , please sign up. Be the first to ask a question about Pathfinder Adventure Path.

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All Languages. More filters. Can the adventurers survive long enough to discoverwhat truly befell the fledglingcolony? Each monthly full-color softcover Pathfinder AdventurePath volume contains an in-depth adventure scenario, stats for several newmonsters, and support articles meant to give Game Masters additional material toexpand their campaign.

The Age of Ashes Adventure Path begins! When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate. What they discover within the ruined castle and in the dungeons below its foundation will not only reveal an unexpected invasion and a long-forgotten magical wonder, but will propel these heroes forward into a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation that could unleash an Age of Ashes upon the world!

This adventure is for 1st-level characters, and also includes an extensive gazetteer of the heroes' home town of Breechill, a guide for GMs on what to look forward to in this campaign, new magic items, and over half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings--a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade.

But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region--plans that must be stopped! This third adventure is for 9th-level characters, and also includes a gazetteer to the newly formed nation of Ravounel, an exploration of the dragons of the world, a wealth of new options for player characters to discover from magic items, spells, and feats, to a new class archetype , and more than half a dozen new monsters!

The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth--the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare!

After a devastating manifestation of a violent dragon god erupts from the portals the heroes have been using the entire campaign, they must travel to Hermea to confront Mengkare about the Scarlet Triad and find out what the gold dragon's plans actually are. Does he seek to save the world This sixth and final adventure is for 18th-level characters, and also includes a gazetteer of the utopian city of Promise, advice for GMs on how the events of this campaign can change the world, a wealth of new options for player characters to discover, and more than half a dozen new monsters!

The greatest treasures of the world of Golarion lie buried in the crumbling ruins of lost cities, beckoning adventurers from all the lands of the Inner Sea to rescue them-or die trying!

Lost Cities of Golarion presents six treasure-laden ruined settlements ready for your campaign, from the jagged, ghost-haunted Sun Temple Colony on the lost continent of Azlant to the Spires of Xin-Shalast in ruin-choked Varisia to desert-buried seats of lost pharaohs, subterranean Shangri-las, crashed sky cities of long-dead empires, and beyond.

Each detailed treatment comes with a full-page map of the lost city, plenty of adventure hooks to draw your players to the action, maps of key interior locations, encounter charts, statistics for important local characters, and more! Each of the six locations revealed here also holds a famous legendary treasure, presented in full detail using the Pathfinder Roleplaying Game rules.

Lost Cities of Golarion gives you the key to the following treacherous locales: - Ilvarandin, malign Darklands paradise - Ruins of Kho, crashed sky-city of the ancient Shory - Storasta, river port lost to the demonic Worldwound - Sun Temple Colony, abandoned outpost on a shattered continent - Tumen, buried desert capital of the Four Pharaohs of Ascension - Xin-Shalast, proudest ruin of Old Thassilon.

This fifth adventure is for 15th-level characters, and also includes an investigation of the magical elf gates that connect portals all over Golarion, an exploration of the mysterious rulers of the vast city of Katapesh, a wealth of new options for player characters to discover, and over half a dozen new monsters!

The Trateri are about to learn a vital lesson of the Broken Lands. Nobody ventures beyond their village walls. In addition to The Dead Roads adventure, this volume contains a few articles and a bestiary of new creatures. New monsters in this book all have ties to death and the Boneyard, and are written by Ron Lundeen, Kyle T. Raes, and Mike Welham.

Here the dead walk, creatures are corrupted, the very air is a toxic fog, and cultists of the Whispering Way stalk the streets. New creatures in the bestiary are written by Sarah E.

Unfortunately, no one believes your crazy tales. Vaughan , and relics from the Shining Crusade written by Alexander Augunas. In it the players will enter the haunted lands of Virlych to confront the Whispering Tyrant before he can escape Gallowspire, regain his former power, and lay waste to the world. Extra content in this volume include articles on extra missions that can be accomplished in Lastwall, the ecology of carnivorous plants, and witchgates.

Although new creatures will be included in the bestiary, further details have not yet been announced. Here there are new alliances to forge, secrets to uncover, and new lands to explore. Written by John Compton, this adventure is intended for 16th-level characters. It assumes that heroes — probably your PCs from those campaigns — defeated the Runelord of Greed, Karzoug, and reforged an ancient Thassilonian artifact known as the Sihedron.

As for the other PCs from those campaigns? They will not play a major role in the adventure path. Your fellow players can select their past PCs and you can make a concept or stats of your own hero.

It should be noted that at the start of Return of the Runelords, the current location of the Sihedron Heroes is unknown. And the second? The maps! Other cities that play a major role in this campaign are Kaer Maga, Korvosa, Magnimar, and Riddleport. Korvosa is the location of the Curse of the Crimson Throne Adventure Path my personal favourite adventure path and is detailed fully in Pathfinder Chronicles: Guide to Korvosa also available as a much more affordable PDF download.

Looking for more books about Varisia and Thassilon? During the first session you have a chance to find a great deal in the market. Particularly if its repeated each time you attend the Circle Market.

It is a weekly event, after all! Not at its core. It should inspire us to make characters, entice us with ideas, provide us with some cool traits, and let us go crazy.

And this one did. I gave all the classes a lot of thought and came up with way too many ideas.



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